perm filename CONCLU[0,BGB]12 blob sn#107837 filedate 1974-06-26 generic text, type C, neo UTF8
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C00002 00002	~λ30P100JCFA SECTION 10.
C00004 00003	10.0	Summary.
C00006 00004	10.2	Suggestions for work in the near future.
C00007 00005	11.0	REFERENCES.
C00008 00006	References:
C00010 00007	GLOSSARY.
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~λ30;P100;JCFA SECTION 10.
~JCFD CONCLUSION.

~JUFA
	10.0	Summary.
	10.1	Accomplishments and original contributions.
	10.2	Suggestions for future work.

10.0	Summary.

10.1	Accomplishments and Original Contributions.

	As a  regular PhD thesis feature,   it is required  to
explicitly  state what  has been accomplished  and what  is original.
Some of what has been accomplished is itemized in Box 11.2;  with the
so called {original contributions} marked by an asterisk.
	
~|---------------------------------------------------------------JAFA
BOX 11.2	Accomplishments and Original Contributions (starred *).

	0. The Vision Theory.
      *	1. The Winged edge polyhedron representation.
      *	2. The Euler Primitives for polyhedron construction.
	3. The Iron  triangle camera locus algorithm.
      *	4. The OCCULT hidden line elimination algorithm.
      *	5. CRE polygon nesting algorithm.
	6. CRE dekinking.
	7. CRE polygon segmenter.
	8. CRE polygon comparing.
~|---------------------------------------------------------------JUFA
10.2	Suggestions for work in the near future.

	Newtonian Mechanics
	Higher Dimensionality, 4-D GEOMED.
	Curved patchs

Better computer hardware, better I/O hardware,
cameras, dynamic range, larger practical job sizes.
better systems software: editor, assembler, loader and debugger;

	Computer vision and geometric modeling 
	
A.I. in general and vision in particular requires number crunching,
assume a foundation 
11.0	REFERENCES.

GRAPE, GUNNAR R.
	Model Based (Intermediate-Level) Computer Vision.
	Standford A.I. Memo AIM-201. 1973.

FALK, GILBERT.
	Computer Interpretation of Imperfect Line Data as a 
	Three Dimensional Scene.
	Standford A.I. Memo AIM-132. 1970.

AGIN, GERALD J.
	Representation and Description of Curved Objects.
	Standford A.I. Memo AIM-173. 1972.

FIEGENBAUM, EDWARD A.

EARNEST, L.

TENENBAUM, M

SCHMIDT, R

DUDA & HART

MC CARTHY & HAYES

SWINEHART et al.		SAIL MANUAL

FELDMAN	et al.			LEAP PAPER

FALK, FELDMAN & PAUL.		Hand/Eye Polyhedron Representation Paper.

ROBERTS

SOBEL

QUAM
References:

1. AGIN
	Representation and Description of Curved Objects
	Stanford Artificial Intelligence AIM-172, 1972.

2. COXETER
	Introduction to Geometry
	John Wiley & Sons, Inc. New York. 1961.

3. EVES
	A Survey of Geometry.
	Allyn and Bacon, Inc. Boston. 1965.

4. FALK
	Computer Interpretation of Imperfect Line Data
	as a Three Dimensional Scene.
	Stanford Artificial Intelligence AIM-132, 1970.

5. FELDMAN, FALK & PAUL
	Computer Representation of Simply Described Scenes.
	Stanford Artificial Intelligence SAILON-52, 1969.

6. GUZMAN
	Computer Recognition of Three Dimensional Objects.
	Project MAC Technical Report, 1968.

7. KNUTH
	The Art of Computer Programming.
	Volume 1 - Fundamental Algorithms.
	Chapter 2 - Information Structures.
	Addison-Wesley. Reading,Mass. 1968.

8. ROBERTS
	Machine Perception of Three Dimensional Solids
	Lincoln Laboratory Technical Report #315, 1963.

9. SOBEL
	Camera Models and Machine Perception.
	Stanford Artificial Intelligence AIM-121, 1970.
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GLOSSARY.

GEOMETRY	The word literally means earth measure.
NOTION		A vague idea.
THEORY		A body of statements presenting a systematic view of a subject.
FILM		A sequence of images.
MODEL		A description; a mathematical description of an entity
		or a state of affairs.

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