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C00002 00002 ~λ30P100JCFA SECTION 10.
C00004 00003 10.0 Summary.
C00006 00004 10.2 Suggestions for work in the near future.
C00007 00005 11.0 REFERENCES.
C00008 00006 References:
C00010 00007 GLOSSARY.
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~λ30;P100;JCFA SECTION 10.
~JCFD CONCLUSION.
~JUFA
10.0 Summary.
10.1 Accomplishments and original contributions.
10.2 Suggestions for future work.
10.0 Summary.
10.1 Accomplishments and Original Contributions.
As a regular PhD thesis feature, it is required to
explicitly state what has been accomplished and what is original.
Some of what has been accomplished is itemized in Box 11.2; with the
so called {original contributions} marked by an asterisk.
~|---------------------------------------------------------------JAFA
BOX 11.2 Accomplishments and Original Contributions (starred *).
0. The Vision Theory.
* 1. The Winged edge polyhedron representation.
* 2. The Euler Primitives for polyhedron construction.
3. The Iron triangle camera locus algorithm.
* 4. The OCCULT hidden line elimination algorithm.
* 5. CRE polygon nesting algorithm.
6. CRE dekinking.
7. CRE polygon segmenter.
8. CRE polygon comparing.
~|---------------------------------------------------------------JUFA
10.2 Suggestions for work in the near future.
Newtonian Mechanics
Higher Dimensionality, 4-D GEOMED.
Curved patchs
Better computer hardware, better I/O hardware,
cameras, dynamic range, larger practical job sizes.
better systems software: editor, assembler, loader and debugger;
Computer vision and geometric modeling
A.I. in general and vision in particular requires number crunching,
assume a foundation
11.0 REFERENCES.
GRAPE, GUNNAR R.
Model Based (Intermediate-Level) Computer Vision.
Standford A.I. Memo AIM-201. 1973.
FALK, GILBERT.
Computer Interpretation of Imperfect Line Data as a
Three Dimensional Scene.
Standford A.I. Memo AIM-132. 1970.
AGIN, GERALD J.
Representation and Description of Curved Objects.
Standford A.I. Memo AIM-173. 1972.
FIEGENBAUM, EDWARD A.
EARNEST, L.
TENENBAUM, M
SCHMIDT, R
DUDA & HART
MC CARTHY & HAYES
SWINEHART et al. SAIL MANUAL
FELDMAN et al. LEAP PAPER
FALK, FELDMAN & PAUL. Hand/Eye Polyhedron Representation Paper.
ROBERTS
SOBEL
QUAM
References:
1. AGIN
Representation and Description of Curved Objects
Stanford Artificial Intelligence AIM-172, 1972.
2. COXETER
Introduction to Geometry
John Wiley & Sons, Inc. New York. 1961.
3. EVES
A Survey of Geometry.
Allyn and Bacon, Inc. Boston. 1965.
4. FALK
Computer Interpretation of Imperfect Line Data
as a Three Dimensional Scene.
Stanford Artificial Intelligence AIM-132, 1970.
5. FELDMAN, FALK & PAUL
Computer Representation of Simply Described Scenes.
Stanford Artificial Intelligence SAILON-52, 1969.
6. GUZMAN
Computer Recognition of Three Dimensional Objects.
Project MAC Technical Report, 1968.
7. KNUTH
The Art of Computer Programming.
Volume 1 - Fundamental Algorithms.
Chapter 2 - Information Structures.
Addison-Wesley. Reading,Mass. 1968.
8. ROBERTS
Machine Perception of Three Dimensional Solids
Lincoln Laboratory Technical Report #315, 1963.
9. SOBEL
Camera Models and Machine Perception.
Stanford Artificial Intelligence AIM-121, 1970.
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C00002 00002 GLOSSARY.
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GLOSSARY.
GEOMETRY The word literally means earth measure.
NOTION A vague idea.
THEORY A body of statements presenting a systematic view of a subject.
FILM A sequence of images.
MODEL A description; a mathematical description of an entity
or a state of affairs.
SIMPLY CONNECTED